This does lead to some difficulty curve issues early on as the usual 'simple' perfect clears are anything but easy and you'll have to eat humble pie a few times before knowing the order of the waves (and which paths they take) before picking up those gold medals. This encourages players to be careful about over-spending on upgrades or placement of various towers until they're absolutely needed. Towers are paired up in a binary system of color vs color with blue towers ignoring red enemies, but otherwise unloading on blue units. This isn't simply for show as enemies fit in to either blue or red categories, with red tending to be a bit beefier, while blue tend to be faster. Jelly Defense places you in control of various jelly-types (essentially towers), though they're colored either red or blue (in the case of the basic tower, both). Being immobile it was only a matter of time before their plight against more mobile foes were depicted in a TD, though aside from some of the usual tropes this isn't the kind of game you're used to playing. What's immediately striking about Jelly Defense is the simple, yet perfectly zany aesthetic that uses little more than bright splashes of color here and there to offset the gray and drab world the immobile Jelly creatures live on. It's strange because Pottery is less of a game and more of a toy with some objectives, but more importantly because their Jelly series of mini-games has finally culminated in the recent release of Jelly Defense on the App Store. It seems odd that despite having other games under their belt, the one thing that stands out in my mind from Infinite Dreams is 'Let's Create! Pottery'.
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